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Aaron Trotter
Aaron Trotter
Unreal Technical Lead
Warszawa, Poland

Summary

Experience writing compute shaders, animation systems, optimising pipelines and real-time vfx.
Passionate about games and have led and delivered many creative and digital projects.

Skills

Graphics ProgrammingShadersEnvironment Design3D AnimationGame DevelopmentCharacter AnimationProgramming

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
C++
C++
C#
C#
World Machine
World Machine
3ds Max
3ds Max

Reel

Productions

    • Video Game
      Our Life On Water
    • Year
      2024
    • Role
      Technical Artist
    • Company
      Different Tales x Focus Entertainment
    • Video Game
      League Of Legends Wild Rift: Battle Of the Baron
    • Year
      2020
    • Role
      Technical Lead
    • Company
      Unit9 x Riot Games
    • Video Game
      Mickey and Minnie: An Interactive Diptych
    • Year
      2019
    • Role
      Lead Developer
    • Company
      Dominic Harris x Disney

Experience

  • Gameplay Animation Programmer at Flying Wild Hog
    Warsaw, PL
    July 2025 - Present

    Something cool

  • Technical Lead at Artificial Rome
    Berlin, DE
    April 2024 - June 2025

    - worked mainly with matchmaking and optimising on-demand and dedicated multiplayer servers.

    - programmed a background session loader and writing gameplay code designed for multiplayer.

    - oversaw the whole pixelstreaming pipeline and optimised the user experience to reduce loading times

    developed proper world partitioning integration for faster level streaming on a multiplayer open world!

    - programmed Jenkins pipelines, linter and build automation processes to optimise workflow

    - acted as a lead technical artist on the Clarins Immersive experience where i produced a variety of niagara effects from metaballs to vortexes.

    - produced audio-reactive visuals for a permanent Sennheiser exhibit with 800 LEDs through compute shaders and a niagara.

  • Animation Programmer (Animals) & Graphics Programmer at Shadertech
    Warszawa, PL
    September 2023 - April 2024

    DDS

    - Compute shader spatial binning

    - Compute shader sphere repulsion

    - Compute shader procedural vegetation systems; append/consume buffers

    - Compute shader procedural terrain and actors

    Priveekollektie x DDS

    - Distance matching bird and butterfly flight cycles

    - Plant rigs and physics

  • Animation Programmer (Lead) & AI Navigation Systems at Different Tales
    Warszawa, PL
    September 2021 - September 2023

    Different Tales x Focus Entertainment: Our Life on Water

    - AI & Navigation

    - 24-hour sky and weather system

    - Cloud formations

    - Mocap with Mocap Games

    - Locomotion

    - Animation Tools | Distance Matching & Stride Warping

    - Profiling for Consoles

  • Technical Lead (Games) at Unit9 / Le Polish Bureau
    Warszawa, PL
    February 2020 - September 2021

    Riot Games: League of Legends: Wild Rift: Battle of Baron

    - Estimating & Budgeting

    - Animation Programming

    - Gameplay Programming

  • Technical Artist at Dominic Harris / Cinimod Studios
    London, GB
    March 2018 - February 2020

    - Mickey & Minnie Tech Lead

    -- Mecanim / Kinect Animation Systems

    -- Falling Snow, Rain

    -- Interactive Snow, Raid

    - Butterfly Systems

    -- Baked Animation To Texture Data

    -- CPU Butterflies

    -- DH TFL Advert

    -- DH HG Projection Mapping

    - GPU Toolkit

    -- Boid/Flocking Systems

    -- Spline Animation