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Aaron Trotter
Aaron Trotter
C++ Technical Artist
Warszawa, Poland

Summary

UE4/UE5 C++ & HLSL Shaders
Distance Fields
GPU Vector Fields
GPU Vegetation & Fish
Vertex Animation

Skills

Graphics ProgrammingShadersEnvironment Design3D AnimationGame DevelopmentCharacter AnimationProgramming

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
C++
C++
C#
C#
World Machine
World Machine
3ds Max
3ds Max
iClone
iClone
MotionBuilder
MotionBuilder

Productions

    • Video Game
      Out Life On Water
    • Year
      2024
    • Role
      Technical Artist
    • Company
      Different Tales x Focus Entertainment
    • Video Game
      League Of Legends Wild Rift: Battle Of the Baron
    • Year
      2020
    • Role
      Technical Lead
    • Company
      Unit9 x Riot Games
    • Video Game
      Mickey and Minnie: An Interactive Diptych
    • Year
      2019
    • Role
      Lead Developer
    • Company
      Dominic Harris x Disney

Experience

  • Technical Animal Animator & Graphics Programmer at Shadertech
    Warszawa, PL
    September 2023 - Present

    Priveekollektie x daviddessens.studio

    - Compute shader spatial binning

    - Compute shader sphere repulsion

    - Compute shader procedural vegetation systems; append/consume buffers

    - Distance matching bird and butterfly flight cycles

    - Plant rigs and physics

  • Graphics Programmer at Different Tales
    Warszawa, PL
    September 2021 - September 2023

    - Water module rewrite -> modulation of non-directional lights and full shadow occlusion.

    - Growing Algae, oil spills

    - 24-hour sky and weather system

    - Cloud formations

    - Mocap

    - Animation Tools | Distance Matching & Stride Warping

    - Profiling for Consoles

  • Technical Lead (Games) at Unit9 / Le Polish Bureau
    Warszawa, PL
    February 2020 - September 2021

    Riot Games: League of Legends: Wild Rift: Battle of Baron

    - Estimating & Budgeting

    - Gameplay

  • Technical Artist at Dominic Harris / Cinimod Studios
    London, GB
    March 2018 - February 2020

    - Mickey & Minnie Tech Lead

    -- Mecanim / Kinect Animation Systems

    -- Falling Snow, Rain

    -- Interactive Snow, Raid

    - Butterfly Systems

    -- Baked Animation To Texture Data

    -- CPU Butterflies

    -- DH TFL Advert

    -- DH HG Projection Mapping

    - GPU Toolkit

    -- Boid/Flocking Systems

    -- Spline Animation