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Sennheiser Shiver

Produced audio-reactive visuals for a permanent Sennheiser exhibit with 800 LEDs through compute shaders and a niagara.
I applied a sphere repulsion technique through a compute shader to arrange the LEDs in an organic pattern whilst keeping a minimum spacing between them (required for the LED holder). I implemented my own VJMaster plugin to prepare the audio signal for visualisation. The visualisation consisted of 3 idle shows and 5 reactive shows where the reactive shows represented 5 different sections of the audio spectrum, all inside a single material. I Used Niagara for previs and development, with UDP transmission for output.

Off

On

Connect - Reactive to Mids

Idle

Unity - Reactive to High-Mids

Disconnected

Tingle - Reactive to Highs

Flow - Reactive to Low-Mids

Impact - Reactive to Lows